Examples from actual compositions will be provided throughout. In each case, the chord undergoing expansion will be called a reference sonority. From there we will expand a harmony as it changes from root position to first inversion through a passing auxiliary sonority. We will begin by expanding a chord in root position with a neighboring auxiliary sonority. In this chapter you will apply your knowledge of basic interval progressions to expand a single harmony. These techniques can be broadened, through combination with basic interval progressions, to embrace entire harmonies. We have already learned about melodic embellishment as a means of decorating individual tones (see Chapter 15). By prolonging harmonies over time, composers are able to build or sustain musical tension and expand musical works to large dimensions. Techniques of harmonic expansion play a crucial role in tonal Western art music. Diatonic Polyphony and Functional Harmony It’d be neat to be able to fully customize them and make it your own, but a bit of practice and it comes naturally.II. Personally, I’d have done four shoulders then combinations of two buttons on the top, but I’m no programmer. A non-musical layperson may have difficulties with this strange wrangle around the controller. I can imagine a special instrument with the buttons/holes positioned as such. Buttons make sense in the “musical instrument” sense, with the eight notes going, low to high, ZL, L, up, left, down, right, R, ZR. It’s a back-and-forth learning curve that can be both fun and frustrating. I had one puzzle I guessed the right answer to pushing random notes, and others that simply didn’t make sense until I brute-forced it several times. My frustration with this mechanic may go away with time, simply that you kind of have to start with an educated guess if they are particularly complicated. I can push the right notes and hear the base notes of a song, then use that and what happens to the environment to construct the best idea of what the tune should be. I grew up with a musical background, so Sonority’s base mechanics fit well for me. The story weaved inside shows a forgotten society of peace between animals and humans, with moss-strewn frescoes dotting the landscape and sharing more of the tale. Each area of Sonority is beautifully rendered and looks like ancient structures long forgotten to time. (For gamers who don’t know squat about music, you can change the musical note names to simple numbers 1-8, making it easier to tell the difference between steps.) Hidden tokens can be put into various totems around the world that give more to the story. Finding the proper symphony causes a path to open up, allowing Esther to make it to the next area. ![]() For example, if you play a C followed by an E, the two steps on the musical chart that the note changes means that the block will move two squares up. The resulting musical piece will modify the landscape in unique ways. Glyphs are connected via conduits, and when a musical note is played near one of the glyphs, it will resonate to that tone when the conduits are activated. As Esther traverses the countryside, she comes across barriers, be they doors that need opened or mysterious paths that need to be made. Sonority is played in an isometric angle.
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